One team for the
full audio pipeline.
Music, sound design, orchestration, voice and technical audio for film, game, broadcast and interactive. We remove the handoff gaps between composer, sound designer and implementer, and deliver to broadcast, streaming and game-engine standards.
What we take on.
Whole projects or a single discipline. If you already have a composer and need implementation, or a game and need everything, both are normal.
Music & Orchestration
Original music for linear and interactive media, from intimate acoustic textures to full orchestral scope. Every score built around the specific emotional needs of the project.
- Composition for film, game and broadcast
- Orchestration and score preparation
- Live orchestral recording and session supervision
- Music editing and conform
Sound Design & Implementation
Sound effects design and in-engine implementation for film and interactive projects. Asset creation, spatial context, and real-time audio behaviours built for production environments.
- Sound effects design and Foley
- FMOD / Wwise implementation, Unity integration
- Audio systems planning across a dev pipeline
- Technical coordination and delivery standards
Voice & Dialogue
Voice direction, recording supervision and dialogue editing, including coordination with professional talent. Full pipeline from casting direction through final delivery.
- Voice direction and recording supervision
- Dialogue editing and cleanup
- Talent coordination
Brand, Exhibition & Interactive
Work most studios do not touch: audio identities, responsive installation sound, and generative or spatial systems for projects that need to sound unlike anything else.
- Brand and logo sound design, sonic identity
- Museum and exhibition audio that reacts to presence
- Procedural, generative and spatial audio
- Data- and interaction-driven sound
The work
we're built on.
16 productions across streaming, games, broadcast and film, contributed to under established music companies.
via Pantawit Music Production
String section performance and post-recording editing · via Pantawit Music Production
Listen to the work.
Selected music, sound design and interactive audio systems. Full reel and project-specific demos available on request.
The people
behind the sound.
- B.Mus. Music Technology, Mahidol University
- Netflix series, international game titles, broadcast
- In-engine implementation — FMOD, Unity, middleware
Sound designer and composer whose work spans Netflix streaming series, international game titles and broadcast media, delivered through established music companies in Bangkok. Works across the full production pipeline — Pro Tools, Logic Pro, Reaper — and across technical audio: in-engine implementation, middleware integration, and the systems side of sound that most composers hand off.
- B.Mus. Music Technology, First-Class Honours, Mahidol University
- M.A. Sound for the Moving Image, Distinction, Glasgow School of Art
- Feature film, television, animation and multimedia
Composer and sound designer whose work spans feature films, television series, animation and multimedia across Thailand and international markets, bridging orchestral composition, music production, editing and sound design within a single creative practice. Draws from classical and modern traditions to build scores that serve narrative and emotional precision.
Let's discuss
your project.
Whether you're in pre-production, mid-shoot or post, we consult at any stage. Send a brief, a timeline, or just an idea.